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6 handed sit and go strategy, Dr_Monkey, 17. Jul 2003 07:13 | ||
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| I tried my first 6 handed sit and go at UB yesterday. This was after 2 HORRIBLE 10 handed sit and go games. (Finished 10th and 9th. Just being stupid, trying to win the tourney in the first couple of hands.) Anyways, I sat down at a 6 handed table. Unfortunately, it was limit, which I hate. It took me 15 hands to realize that it was limit. I didn't play any hands until I got some good cards, wanted to bet the pot and only could bet a BB. AAARG!!! Shows you that I wasn't in the best frame of mind yesterday to be playing. I did notice that 3-4 players were very active early. 3-4 player usually saw the flop and each bet to the river. (one player won a good pot early and tightened up holding 1350 in chips) I thought at this pace, 1 or 2 of them should be leaving real soon. But they didn't. They basically just shuffled their chips back and forth. I won't play limit 6 handed HE again if I can help it. But want to try NL 6 handed. (I did manage to make the final 3 and was 2nd in chips. Unfortunately the small stack to a big pot from the chip leader and me and him became equal chip wise. Then 2 bad calls cost me some valuable chips. I got 3rd.) This is at UB. All $5 tables. I do well at paradise and party at regular $5 NL sit and gos. Anyone have any strategy or experience with 6 handed? Will my 10 handed strategy work here? Early rounds, play only strong hands. Let other players knock each other out. When blinds get higher, I play more aggressive. Trying to steal blinds from players that are scared of missing the $$. Are there crazy players at 6 handed like at 10 handed? Do you see alot of all ins early? I noticed it is not uncommon for 1 player to leave before 10 hands at regular tables. Common for 2-3 to be gone in 2-3 rounds. | ||
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Re: 6 handed sit and go strategy, stdioh, 17. Jul 2003 08:51 | ||
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| There is no excuse for going all in in one of the first few hands unless you go all in preflop with AA, KK, (or if your opponents are likely to call with worse hands, QQ) or if you go in after the flop with the nuts ... these sit and gos are the sort of thing where you win by survival. You can sit on your T1000 stack until it is 3 handed and not feel the heat of the blinds yet. In my experience, players who try to win it in the first few hands inevitably lose before the money comes. Patience is an important virtue in sit-n-gos. | ||
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Re: 6 handed sit and go strategy, philly, 17. Jul 2003 09:30 | ||
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| I have had good success in the 6 tops just letting the crazies fight it out and often doubling even tripling up with my strong hands. Generally there will be three or four players seeing every flop early on which can give you a good opportunity to slowplay a monster and twice this week I managed to take two players out with one good hand. Patience, like in all tournament play is often the difference between winning and losing. -To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself- -Sun Tzu- | ||
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Re: 6 handed sit and go strategy, pt_Gatsby, 17. Jul 2003 12:47 | ||
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| Damn Copy and Paste! > Anyone have any strategy or experience with 6 handed? I have been playing 6 handed NL and Limit exclusively for my sitngos. So far I have placed top two in 7 of 8. However, I am new to competitive poker so take it with a huge grain of salt... > Will my 10 handed strategy work here? I can say this in two words: Absolutely not. I'm a horrible ring player, and I'm a bad 10 table player. The way I learned about the differences was by using a hand simulator for heads-up. I knew I was weak there and there is a lack of written strategy about it, so I went with the number crunching approach. I learned a lot of valuable lessons from that... > Early rounds, play only strong hands. To a degree, this is true. With 6 players, you want to play any hand (strategy depending on hand and table, but limping in with a 56% favorite is just fine) that (IMO) wins about 5% more often. This means that your split will be ~16% each them winning, and 21% you winning. I don't have my tables here at work, but I can generalize that hands like 78s or even 910s are auto-folds (at least they are for 3 players, from memory). Normally you could limp in with 9 other players. Its just bad pot odds to play certain hands in shorthand. In a lot of ways, you don't 'make' hands in shorthanded play... you either have them, or not. For example, in heads-up, the AA wins some 85% of the time. That's a different game than the 49% it wins in a 6ppl game. Remember, your odds can be considered based on the number of people in the game initially - just because 8 people fold (turning it into a 1v1) - you can assume that last person has the cards that threaten you the most. At the same time, you can also assume that the average best hand will be lower than you are used to seeing. | ||
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Re: 6 handed sit and go strategy, pt_Gatsby, 17. Jul 2003 12:48 | ||
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| > Let other players knock each other out. When blinds get higher, I play more > aggressive. Trying to steal blinds from players that are scared of missing the > $$. This doesn't work well at all. With only the top two being paid, you need to be focusing on winning, and only winning. You make back 3.2 for winning and 0.8 for placing second (above and beyond your entrance fee)... Unless you play a strategy to win consistently, you will end up placing 3rd or 4th too often to make it worthwhile. Limit is a better game for shorthand, for some reason. I believe that is because limit has too many "ah, just throw it in" people. Coin flips annoy me to no end. It pays to be aggressive in shorthanded games, more so than the larger tables. With 6 people you still have to be careful, but around 4 people... Well, you need to be a chip leader. Its almost as bad as playing heads up, where you have a clear advantage with more chips. Though I haven't ever seen it talked about, there are a few things I have noted. One seems to be the amount of chips you have relative to the table. In a 10 person game, you start with 10% of the chips (1/10th of the table). If you were to eliminate someone from the table (no blinds involved), you end up with 2000 chips and only 9 players. While the single relative value of the chips remains the same, your table advantage is very minute. Its not mathematically sound, but I look at it like this: 1/10 turns into 2/9 - 10% to 22%. In a 6 player game, 1/6 turns into 2/5 - 16.6% to 40%. Every table I have played has worked on the basic strategy that chips are much more valuable as weapons in shorthanded games. This is because your 'edge' at the table seems much higher. Though it may not help, I think of it in military terms. Each chip is a soldier, the cards are the variables that happen in combat. The right reaction is similar to the rules presented by Sun Tsu or The 5 Rings... Its a matter of measuring your position. If you have the superior numbers, don't force the enemy into a corner until they have already lost (ie: you can afford to fight/play, they cannot). If you intend to do something, commit to it. Forget coordinated boards (reasonably), assume your opponent doesn't have it because of the narrow field. Though the most important advice has got to be "Know the value of your hands". Or, in other terms "Know yourself". Along with that, it pays to know your opponent, of course. Does he play hands with a 50% win rate? Or does he limit himself to 60% or so? If so, you have to be more aggressive and steal money from him, otherwise you have to be much more careful. | ||
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Re: 6 handed sit and go strategy, pt_Gatsby, 17. Jul 2003 12:53 | ||
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| > I noticed it is not uncommon for 1 player to leave before 10 hands at regular > tables. Common for 2-3 to be gone in 2-3 rounds. I think the fastest I have seen was a NL game. Even so, the guy was in for 3 rounds (18 hands), give or take. I would even go as far as to say he had bad luck. People wouldn't let him steal when he got low, and every time he played the hand correctly, he got hit. As for limit games, they are quite a bit slower. Ironically, I find them better... but that's just because I like the feel of the game. | ||
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Re: 6 handed sit and go strategy, pt_Gatsby, 17. Jul 2003 13:03 | ||
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| More damn copy and paste problems! > Are there crazy players at 6 handed like at 10 handed? Do you see alot of all > ins early? Almost none. Those who play shorthanded play it because of the logic that there are fewer opponents. They are loose and passive, for the most part. There are often a couple who are aggressiver, but nothing horrific (maniac level). You want to be the aggressive one... but not when evenly matched. The game also has a higher flow of money, so there will be peaks and troughs, even in limit. Do you slow play AA? I wouldn't in a 10person game. I do in a head up match. The strategy does have to change... being aggressive is meant for the hands where you have a 60/40 advantage. Enough to play to the end, but not enough to be confident (ie: AA to 1010 have a 85/15 to 75/25) to push all the way to the end. I learned how important that part was on Tuesday. I ran from 4000 chips (2/3 of the table) to 700 chips. Not willing to give up, I changed my strategy (I was playing very solid hands, but... bad beats) and went aggressive. Any hand that had a return of 50% or more, I raised up, no matter what position it was. It seemed stupid - I was gambling and in a bad position. Within 5 minutes, it was heads up - I had all 4700:1300 advantage. I didn't have great cards, but they had bad cards. Since then, I have noticed the value of selected aggression. Just being aggressive doesn't work, but knowing when to work the table helps. Towards the end, they wanted me out (low on chips), but no one was willing to bite the bullet to try to do it. With blinds moving so quickly, I recovered, turned a bit more passive, then pounced at any sign of weakness. This was dead opposite my slow playing early on. Which also brings up table image. With 6 people, they will remember what you have done. I nailed an aggressive player who was stealing blinds and took him to the cleaners... all because I checked on QQ. The table noticed that I had been checking, and then played it to the edge - they never were willing to challenge my checks after that. That would never happen in a game with 9 other people! | ||
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