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Server Time: 12/3/2008 11:49:56 AM PACIFIC |
Hey math geeks, Banning, 13. Jun 2003 06:22 | ||
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| I was trying to calculate the standard deviation of the cards yesterday. Asuming that a 2 is assigned 2, all the way up to Jacks being 11 and Aces being 14. The average of a single card is 8. The std. dev. is easy to get for that. But how does one expand the std. dev. when adding the two cards together? i.e. 8+8=16. 16+/- std.dev. I haven't done error propagation for awhile and can't remember it very well. Thanks. | ||
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Re: Hey math geeks, stdioh, 13. Jun 2003 10:19 | ||
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| Not to be a downer, but does that do anything to help your poker game? | ||
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Re: Hey math geeks, Banning, 13. Jun 2003 16:27 | ||
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| well, i've read some stuff about how to decide on preflop hand selection for 10 handed play. But my buddies and I don't play 10 handed. We often play 5 handed or even 4 handed, sometimes if we're lucky we get 6 guys. Anyhow, I could buy a bunch of books (which I can't afford cuz i'm a student) OR I could think about average hands and try to actually do some of my own thinking concerning preflop hand selection using mathematics to determine what is a decent preflop raising hand. I guess I could be like all the rest of the people that don't think for themselves and just read about it in books. There aren't too many books that give short handed strategies to my knowledge and maybe I like the idea of thinking for myself and doing neato math stuff. I figure that If my card value (ignoring pairs, suitedness, and connectors) assigned is high enough in the bell curve I should be raising preflop. I'm trying to decide when to raise. Sure there are other factors to consider but I kinda figured it would be neat to break it down to a fundamental level and try to work my way up. I imagine Sklansky and Malmuth when writing their books did alot of statistical analysis, sure theirs is good, but I don't got their books, and besides I like doing neato math stuff. | ||
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Re: Hey math geeks, flintsword, 13. Jun 2003 21:46 | ||
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| Ok, I am answering a message called "Math Geeks" ... :) Standard deviation for poker ... hmmm ... I am with Stdioh ... "Pourquoi?" (That's French to the guys that don't drink French wine ...) Your question seems to be directed towards using math to figure out the probable hand of your opponents. Here is a link to an article that allows you to calculate the range of hands of a frequent raiser, which is "close" to what you seem to be looking for. http://www.pokerpages.com/articles/archives/samuel15.htm If you really want to twist your mind around a mathematical model of optimizing play, read through VERY CAREFULLY Chapter 19 of TOP (Theory of Poker in case you didn't know ...) by Sklansky. The part about using Game Theory to bluff is a royal read. Good luck and I hope this answer was interesting for you. flintsword | ||
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Re: Hey math geeks, stdioh, 16. Jun 2003 09:54 | ||
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| The most important thing in shorthanded play is agression. Be more maniacal - bet your hands hard. Play more hands of the "made" variety and less of the "draw" variety. Thus suited connectors lose value and medium-large pairs (ie 99 TT) gain value. Axo becomes very playable since there is less chance of somebody having you dominated with a bigger ace and more chance that you can win only by hitting your X, etc. There is a lot to shorthanded play, but I think that you're better off reading what others have deduced than trying to do all the math yourself, as this would be a most auspicious undertaking. | ||
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